Gorgeous day in New York City
Actual strategies that I used to hire people to make my awesome prototype
I’ve been in the game of hiring people for about 3 years. It seemed like an impossible task at first, but after a while it just became part of who I was. I’d go out and chat with people and immediately think if I could use their skills. One of the most popular intro’s is to tell people what you do for a living. So how did I start to find people with the right skills? Here it is a layout of who I hired, and how I found the
It’s been a long time. My engineer is taking too much time to complete the project, it’s over a year over-due. BUT it feels as if I will have the prototype fully complete in about 2 weeks! Thus I must push forward. Once I have the prototype, I will do a kickstarter campaign for 3 specific goals:
I’ve worked with a number of contractors on a number of pieces of my prototype and propaganda material - oh excuse me, I mean advertisements. Each contractor was different, some were dependable, others were… not. Regardless there were a couple of things that made my contractors work better and some things that just made them work worse.

Short answer: $600 - $16,000 USD.
A little over a month or ago I began searching for a video company to make an “explainer video” for my upcoming company. I was excited about the idea, but I wasn’t sure that I was willing to put the money into it. Therefore I did what any entrepeneur would do, I researched the hell out of it! What I found was that the price of an explainer video and the quality of the explainer video (and the process leading to the video creation) fluctuated dramatically.
I found that the explainer video industry is entirely in it’s infancy. There are many companies creating them, some professional, some less professional. The sheer number of companies available to choose from is interesting in and of itself. With a landscape such as this price and quality varies IMMENSELY.
Strategically, companies with higher prices tend to try to romance you a bit more on your initial contacts. They want to spend more time discussing your project understanding what your goals are so that they can “get a better idea as to what you’re looking for”. But, in reality you don’t need the companies to know what you’re looking for. You need to know what they can deliver. So a simple perusing of their portfolio - small or large, is a great indication on their typical style of explainer video. Use their sites to understand what they can deliver well before contacting them.
There are many great explainer videos that appear to be easy to create - but are better at communicating your points to the watcher - keep that in mind as you browse. I great animation is no substitute for a video that explains what your product or service is well.
Note: These prices are a stamp in time, and are VERY likely to change. To the explainer video companies reading this, you’re great, and now you have a competetive analysis. to the entrepeneurs reading this - happy researching!
Explainer Video Company Price of a Basic Video Type of Videos Amodfilms.com $2,000 Animation
blinktower.com $7,300 Animation
epipheo $11,000 Animation
illuminatethis.ca $4,000 Simple Animation
gisteo.com $3,000 Animation
grumomedia.com $5,000 Animation
lilipip.com $10,500 Animation
simplestoryvideos.com $6,000 Animation
salesvideoshop.com $900 Text effects & backgrounds
mypromovideos.com $4,500 Animation
ydraw.com $10,000 Draws throughout voiceover
thecuillincollective.co.uk $600 Cut-outs
illustrateit.tv $3,000 Simple Animation
Idea Rocket $9,000 Complex Animation
explania.com $5,000 Animation
thinkmojo.net $4,500 Animation
sprinklelab.com $16,000 Live action / complex animation
redwoodsmedia.com $10,000 Animation
Broadcast2World.com $1,400 Complex Animation
These companies produce videos of varying quality. When getting them to help create a video for you be sure to ask questions, assess their ability to deliver the product that you want, in the style that you want, and assess their professionalism - it could mean the difference between having a video at the end of the process and just having thrown money away,
Personally I wound up using broadcast2world.com. They produced a highly professional animation for me, meeting my objectives precisely. I provided the script to ensure that the video matched my needs, however they were equally willing to write it. i will post the video in the next few weeks on this blog. Below are sample explainer videos from each company listed above.
amodfilms.com
BlinkTower
Epipheo
illuminatethis.ca
Gisteo
grumomedia.com
lilipip.com
simplestoryvideos.com
Salesshopvideo.com
MyPromoVideos
ydraw
Cullin Collective
illustrateitvideo.com
Idea Rocket
Explainia
thinkmojo.net
SprinkleLab
redwoodsmedia.com
Broadcast2world.com
Posted from: NY, USAToday I received the internal portion of my prototype. I was really excited, potentially I might sign off on the functionality and have my final prototype in my hands within a week.
If you haven’t gathered by the title, the dam thing didn’t work! The entire functionality is simple, however the engineer in china didn’t follow the flow diagram when making the software.
I wish I could say that was the first time I saw how sucky work was from china. In actuality it was the second. Previous to this, engineers were designing the exterior of my product and I wound up firing them because they designed a box rather than a product design.
At this pint I don’t know who was wrong, china or my American engineer who I hired to make this device work.
I guess that means I’m working for another 3 to 6 months at least…
The Daisi trademark is official. Check it out here http://tess2.uspto.gov/bin/gate.exe?f=doc&state=4007:d4p09.2.1
This officially marks one year of working with contractors. I’ve worked with them on getting my prototype made, getting my logo created, getting a legal document for my patent pending, and soon getting my “explainer” video created & initial full website made.
Over the course of this time I really started to see the patterns of people that I hired and began to understand what thinking I need to do in order to choose someone/ some company that will (1) do a good job and (2) get the job done in an efficient time frame.
Choose right, and you’ll have the deliverable in your hand in no time. Choose wrong and you can wind up frustrated and almost forever stuck in a waiting period. My experiences have taught me how to analyze a contractors initial behavior during the “conversation” period before you actually hire them. Below are some of my takeaways with examples.
1. Get at minimum 3 potential contractors and interview them
This sounds simple. Find more than one person to interview for any deliverable. You need to do this. Being able to get a broad idea of the people available in a given field really gives you some perspective. First you learn a bit about the field, secondly you get the benefit of price comparisons for the same job and thirdly this gives you solid grounding in determining which which contractor is most capable of getting the job done in an efficient time period. Ask for specific examples and push back on any estimated time period and price that seems out of line. Example: In choosing my logo contractor (who I never spoke to on the phone), I went to “logopond.com”. The site showcases portfolios of people who create logos. Despite the fact that I really loved the work that my contractor did, I saw that the work was consistently high quality and in a style that I enjoyed. Then I found 4 other logo contractors and emailed them all a similar email. The email asked if they would be interested in making a logo for me, what they would charge, how long it would take to complete, and what I would get for my money (# revisions/etc). What I was looking for was a price comparison based on the complexity of their previous work, the speed at which they responded to the email, and whether they avoided giving me all of the information that I had asked for. This initial analysis gave a footing on the logo industry based on the type of output that I wanted and introduced me to 4 personality types that I could work with.
2. Hire people smarter than you
As an entrepreneur I’ve heard this phrase time and time again. Hire people smarter than you. Fact of the matter is that nearly anyone in an industry role who does something different than you will have more knowledge in their given field. What I tend to keep in mind is more how people interact with me. Do they interact the way that i want them to interact? Giving me the information that I want without some bloated conversation that is meaningless to me? All of these signs point to the type of intelligence that i want. Moreover I want to see samples of their work, get use cases from them to understand what processes they like to use and expected turnover time. I judge people based on how they converse with me because I know that I will be working with them for a while. if their not sharp, their OUT! When I hired my patent attorney, I talked to 4 people. Each one told me that they had insane rates and that they charged by the 1/10th of an hour. Well, the analysis here was simple how long did it take them to explain to me what the process would be if I went with them. The price estimates were somewhat close, so it was all about how soon I could get through the useless information that they wanted to talk to me about and get to the meat of the discussion. One person talked to me for a half hour about the process, another well spoken individual summed it up in 5 minutes. He was hired.
3. Trust your gut
If you’re talking to someone and you just get that weird feeling that something isn’t right, it ISN’T. RUN.
This happened to me when I hired my engineers. Before I signed with them (they were the only ones I interviewed - they came recommended to me) it took them 5 months to give me a price estimate for the job. The price estimate was much higher than I expected. Should I mention the time it took to get it again? Also, they tried to get me to sign a contract before they had the price estimates! It felt like a bait and switch. Moreover, they estimated the prototype would take 5 weeks. I pushed back, they said it was realistic - which made me excited. I signed. My gut said it was going to be bad. I signed with them anyway, they were my only option. I told myself they were recommended. It’s been 8 months, I still don’t have my prototype - but it’s coming….
4. Create a contract with benchmarks
When actually signing with a contractor, make sure that approvals are required after the close of a phase and enforce them. This allows you additional leeway and transparency in the process. If one phase went poorly - fire them. Cut your loses, find someone else to continue the work. The headaches are not worth your time. You pay their salary, they work for you. If you’re spending too much time managing the process GET RID OF THEM.
5. Have strong passionate opinions
At the end of the day, for you to succeed on successfully managing a contractor it is all about YOU. You need to be very solid on what you want from a contractor. The more solid you are, the better the end result will be. And if they stink, take it out on them not your loved ones. For me.. I’m not a yeller. I don’t scream at people. But something inside me tells me that if I screamed, more would get done. Instead when I want to yell i tell my contactor that I don’t yell at people but Im extremely frustrated with them and tell them why. Usually they come back with excuses, fact is I don’t want excuses I want results. Make yourself clear. Write your opinions down and document them - either in a requirements document or via email. Manage the people, be passionate about your product and what you want them to deliver and let it be known.
At the end of the day, you own what they work on. You must be willing to take a risk and hire someone, but knowing how to analyze and work with contractors (and get rid of contractors) is key to creating any successful business.
Spending a day with my engineers taught me many lessons. Some were more obvious than others, but all were extremely important points for me to learn.
Today I got to use my Tetris abilities to help build my new product.
After a long wait, my engineer contacted me with the revised smaller part list of my product. Since last time I was pissed that the product was so large, this time… the product was still a bit large…. But the pieces themselves were smaller.
Thus I did the only thing any 80s-90s child would do, I Tetris-ized it! I got the dimensions of all of the pieces, and I started playing with how they could be layered on top of each other. I was working only with paper, but I turned the pieces and at times, I clearly dropped the pieces into place where they would never be moved again. At one point I even heard the classic russian music that went along with the game and found myself humming it, and laughing inside my head like a little girl.
After 20 minutes of experimentation, I re-measured the internal size of the device that I Tetris-ized and found that it was much MUCH more acceptable. I immediately called back my engineer and sent off a detailed guide on how to fit the pieces together so that I would be sufficiently happy to sign off on the phase being complete. He said that there may be one issue with how I put the pieces together, but I believe that the problem is a minor one and can be overcome.
So…. That means that we are FINALLY nearing the end of the prototype phase. With the pieces fitting into the device, and the device actually functioning, now we only need to finish what the external view of the device is and we’re done!
To expedite the final phase of the process, instead of relying on a contractor of my contractor’s contractor (yes that’s three levels deep) I am forcing my engineer to NOT do any work until I am sitting beside him. Yes, this is micro-management but this is intended to help us finish the device as fast as possible rather than us going back and forth with China for the next few months.
Finally getting close to launching! Here’s a classic Tetris game for those who can’t seem to remember it…
After a week of feeling frustrated in the direction my prototype was taking, I had a face to face meeting with my engineer. I was prepared to the gills with things to talk about. I had printouts of emails, I had printouts of the deliverables that he gave me early on in the process, and I had my box of tricks (other products I kept as inspiration and comparison). I needed to talk to him and lost sleep for nights beforehand because I was unhappy with my product. Finally, I met him. It took me 2 hours to get to morristown nj from the city. We met for dinner. It started off casual, chatting about places we’ve been and crazy foreign adventures. Then as the meal was ending I took out the things that we really pissing me off so we could discuss them and get on the same page.
First was the simple thing. I showed him version one of the 3d drawing he sent me alongside my feedback. There were 8 items of feedback and only one change between the first and second versions. I showed him this same pattern between the 2nd and 3rd versions, and 3rd and 4th. I needed to show him this so that he understood my frustrations and I thought it would put him in a position where he would listen to me more closely for the remainder of the meeting. Then, I pulled out my box of tricks. First, I pulled out a modified packets of post it notes. I had cut them and taped them together to show the dimensions of my device as he was proposing it. It was too large. I then pulled out a purse and showed him how I wanted consumers to use it. He saw right away that the device was too big. Then I pulled out 2 similar, competing devices, which each were about half the size of my device. He got the message, the device had to be smaller.
We didn’t stop there though, we talked about all of the pieces of the device, how it was supposed to look, how the accessories were supposed to work. I pulled out our signed contract and showed him my thoughts on how things should be designed, as it was included in the contract with my own drawings. How it was supposed to be a little pretty device. He got the message clearly. Meeting in person was the most valuable thing that I’ve done. Throwing out the first version of the prototype is also hopefully going to be beneficial and not too costly. I’m crossing my fingers that the next iteration is a better one.